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- > Hi, Magnus,
- > hi, Raphael
- > hi, all there.
-
- Hi there,
-
- > Magnus Kollberg wrote:
- > > I know that I have already asked you this, but as I didn't
- > > got any reply I would like
- > > to ask you again. How is the antighost routine going? Do
- > > you think that it will be ready
- > > soon? We would love to show it at 'NAS' (14-16th of june)
- > > if it's possible. We do also
- > > wonder about the new fast map.
- >
- >
- > I had no time these last weeks to work on Bad Bood.
-
- It's okey. We can't work on BM all the time. :-)
-
- > The anti-ghost routine is still on paper :(
-
- Better than nothing.
-
- > I know it would be very great to show Bad Mood with hard walls
- > at the NAS '96. I'll try do to a pre-version for the middle
- > of June.
-
- It would be very nice if something was working. The walking trough walls
- syndrom is one of the major complaint from users. Havinbg this 'fixad' at
- NAS could show people that BM is still worked on. It have been awful quiet
- since Doug stoped spitting out new versions faster than we could test them.
- Even Laurent wondered what have happened. :-)
-
- > I started to write the part of the code that convert the
- > WAD's "BLOCKMAP" struct.
- > As I don't go back home this week-end, I might do a first
- > working anti-ghost rout. For doors crossing, I'll add a key
- > to disable collision tests.
-
- Sounds just perfect. :-))
-
- > About the 'new fast map', Raphael is working on it. He will
- > use the DSP for scaling and clipping. The 030 will draw the
- > line. Raphael will take advantage of the parallel work of
- > the CPUs.
-
- Sounds cool. Anders said something that the DSP should be able to do the
- job just fine.
-
- > What about the AI and the scalled sprites routines?
-
- Well, Frederic said that he hadn't got the time to do anything on it (as most
- of you he have been busy in shool) but he can't wait until he can start doing
- some serious hacking...
-
- I think that Doug said he would take care of the sprites.
-
- > We should drop MIDI sound in a networked game, just because
- > in such a game, players don't hear the music, but only the
- > sound FX like doors, weapons, to look for other players!!!
-
- Exactly!
-
- > About music, I don't know if MIDI music would be a good
- > choice. I think most of F030 owners don't have a MIDI
- > keyboard...
-
- Arghh... not this again. ;-)
-
- The point is that we would not have any music at all (we havn't got the CPU power to play a mod)
- and Nicklas wanted to atleast do the midimusic player. It will only take very little CPU time
- and if you havn't got a MIDI keyboard you can switch it off and it will take up zero CPU time.
-
- I think we should be as flexible as possible. Some people have got a MIDI keyboard and are
- able to listen to the music the other just have to put on a CD or only listen to the sound
- effects. Most people have bought the falcon for music purposes and own some midi equipment.
-
- The music in Heretic is also supposed to be quiet good.
-
- //Magnus Kollberg
-
-